Go to WarcraftLogs and find a report you would like to analyze.
Get the report code, the bolded part in
https://www.warcraftlogs.com/reports/Jba1Tgp6r3dLn29q/, and enter it to get the fights available.
Select the fight and wait for the analysis to finish.
Unfortunately WarcraftLogs does not allow third-party tools to fetch private logs and there are, currently, no plans to add support for it.
If this is something you want, let the author of WarcraftLogs know there is a demand for it.
In the meanwhile you have to make your private logs unlisted to analyse them.
This tool analyses individual fights from WarcraftLogs reports to estimate how much extra healing was provided by various legendaries over the course of a fight.
The accuracy of the estimation varies; for some it is completely accurate and others less so but should still give you a general idea of their effectiveness.
Check the readme for more details.
Do take into considerations that play style can heavily impact certain legendaries, most notably the wrists.
Reduced shoulders to max three extensions (7.2.5 change).
Added support for tracking mana savings from promises.
Fixed Velen's double dipping on the 15% increase
on the overheal spread healing.
Include the overheal spread of Velen's to make it
easier to compare.
Updated four piece tier 20
to the latest PTR numbers (200%, up from 100% bonus)
Changed analysis of Tearstone
and 4T19 to not attribute
all of the healing from their respective rejuvenation application. It now works like the shoulders
and keeps track of the time they added and only healing during that interval is counted. End result is
a decrease for both of them and a slight increase in other extension effects.
Fixed a bug with shoulders
and Deep Rooted
analysis where Flourish
extension was given in milliseconds instead of seconds causing too many ticks
to be attributed to shoulders and Deep Rooted.
Show breakdown of the source of the healing provided by some legendaries.
Experimental support for Deep Rooted.
It only tracks rejuvenation (and germination) for now.
- Added support for the random bloom from belt
- Fixed a bug that caused rejuvenations applied by Tearstone to be attributed to four piece T19
Shoulders have always been very hard to assign a value to, if not impossible.
They do open up some playstyles that were otherwise impossible due to potentially ten seconds longer rejuvenations but is that valuable?
The analyser have tried its best to give a pure numbers value to something that should probably not be evaluated as such.
With four piece T19 it gets even more complicated and in light of
this no attempt will be made to quantify them any more. Giving no analysis is a lot better than a wildly innacurate one.
Do you have them and want to know how useful they are? Try them out and see how it plays.
After some discussion about shoulders
the extra rejuvenation healing previously included is no longer. The reason being that in nearly all cases
all it accomplished was moving the GCD used to apply the rejuvenation a few seconds back in time.
This would only provide extra healing if there would not have been a free GCD later to cast it then instead
and in most cases there are free GCDs. Since the extreme case where you are spamming rejuvenation for over
18 seconds in preparation for some huge damage event is so rare, not including the rejuvenation healing is
the correct call to give a more honest valuation of the shoulders.
- Fixed a bug regrading Drape of Shame which credited it with 10% of the total healing instead of 10% of the critical bonus healing.
Thanks to Styx of ScrubBusters for finding it.
- Dreamwalker healing is attributed to shoulders, Tearstone and wrists